![]() However, all stunned enemies can recover, including the Koopa he is holding. ![]() Stunned targets can be dispatched by kicking them or throwing a shell at them again. It is also possible to ricochet off of multiple enemies this way. Many enemies need to be hit from the side to stun them, thus Mario must throw shells from the background to the foreground and vice-versa in order to hit them but the shell will be lost if he misses. Enemies and thrown shells can travel through the pipes. There are always two Koopas if one gets knocked off, another one takes its place. Stomping on Koopas will provide Mario with his only weapon, their Turtle Shells. To beat each level, Mario must knock targeted enemies off the stage before the Time Limit. Later levels will have slippery frozen platforms. ![]() Each layer may have two floors or floating platforms between the two floors. When Mario enters the stage through the rope, he can decide which layer to start in. Mario battles Thornies by throwing Turtle Shells from the foreground to the background.Įach level consists of two layers, a foreground and a background, that are connected by Warp Pipes. ![]()
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